![]() Using this power, Kat can “fly” across the city at a rapid pace, although she’s actually falling by turning the world on its side, upside down, and any direction in between. Once selected, the destination will serve as a new gravitational point, and the entire world will alter its physics. With the press of a shoulder button, Kat will start to float, allowing players to freely move the camera and select a destination. Something of an open-world superhero game, only with a very specific super power in a rather small world, players are encouraged to explore Hekseville by bending gravity to their will (“shifting,” to use the game’s terminology). It all begins to stop making sense halfway through. Armed with her ability to shift the world’s gravitational pull, Kat must save the city and uncover the truth behind the Nevi. Hekseville has been split apart, its multiple locales strewn across a sea of deadly gravity storms, while a mysterious race of creatures known as the Nevi threaten the peace. Real gaming aficionados will derive much delight from it, though.Gravity Rush revolves around an amnesiac girl called Kat who, aided by her magical cat Dusty, becomes something of a superhero in the floating town of Hekseville. It's doubtful whether it, alone, can kick-start sales of the PS Vita, and that's a shame, because it deserves more than mere cult status. ![]() ![]() It's a triumph that such a characterful and impressive-looking game can be played on a handheld console. At times, you can become confused about which way is up, and some of the music should have been confined to an elevator.īut none of those minor gripes seriously detract from Gravity Rush's truly fresh and original gameplay, or the enticing, cleverly populated world in which it is set. You have to adjust the sensitivity of the targeting system slightly, and the sliding mechanism, which uses the motion-sensor, can be fiddly. It's all endearingly bonkers, as any Japanese game should be, and with its distinctive art style (and cut-scenes arranged like comic-strips), it's a visual feast. The story missions generally conclude with boss-battles, each harder than the last, and the three most epic – and downright psychedelic – missions see Kat spirited away to an alternate reality, where she battles increasingly large and nasty Nevi in order to retrieve lost chunks of the city. As you progress, she acquires ever more powerful and impressive-looking new attacks. There are several RPG mechanics – including a map showing missions, side missions and people you can talk to for information, and you spend the crystals you collect on upgrading Kat's powers. She finds somewhere to live, falls in with some odd characters, engages in a spot of detective work and helps the police eradicate Nevi outbreaks and foil the evil plans of a criminal called Alias. ![]() Initially, Kat's missions are fairly trivial, designed to familiarise you with her various moves (she can, for example, carry objects with her as she flies around, and slide on appropriate objects). As well as being a hot blonde, Kat kicks ass with an array of kung-fu-style moves, the most potent of which are launched from mid-air. Which enables her to reach previously inaccessible areas and, in the game's early stages, rescue inhabitants of chunks of the town which are being sucked away to oblivion. Kat hooks up with a black cat and discovers that, thanks to her new-found familiar, she can set gravity to operate in any direction. Gravity shifts, plus an infestation of alien creatures called Nevi, are causing havoc. You play a young, amnesiac woman, soon dubbed Kat, who wakes up in a town in which disturbing happenings have become commonplace. An homage to the comics of Frenchman Moebius, it melds an anime visual style with some truly innovative and original gameplay, which would be a triumph on the PS3, let alone the PS Vita. ![]() Gravity Rush's creator, Keiichiro Toyama, worked on the original Silent Hill, and while his latest game is nowhere near as dark as that cult-classic, it's every bit as weird – in a similarly endearing Japanese manner. Originally earmarked for the PS3, its sheer ambitiousness and lavish execution make any games seen on iOS or Android seem laughably basic. Gravity Rush is the perfect riposte to those (non-gamers) who insist on maintaining that the latest generation of mobile phones have rendered specialist portable consoles redundant. ![]()
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